The Telesean States
Separated from the majority of nations in Morvia by geography the Telesean States is a unique and proud country faces adversity and hardship with a rare stoicism. The culture is rich in tradition and superstition. The day to day lives live forever in the shadow of of the great glacier that borders the south of this vast country. The Telesean States is also one of tragedy as it’s northern borders are forever threatened by the barbarian hordes of Battalia. It is here that war is a constant in the lives of Teleseans. A constant that shows no sign of ending.
- Capital City: Breslau
- Languages: Riekspiel, Vendspiel (dialect), Veznan (dialect of southern Telesea), Riekshtel (legal/academia language)
- Major Settlements: Poznan, Sirannon, Morex, Ptoy, Kazalin, Aska, Vilnan, Onslow, Chorzow, Darkrieg, Bielsk, Jeroslev, Vestrelsek, Kelsar, Vlesnich, Rybinsk, Gorotuk, Driv Breslau.
- Areas of Interest: Telesean Stocks, The Sea of Storms, Ventspiels Island, Stresnev Bay, Dersbrietch Forest
Telesea stretches approximately 1100 leagues from the steppes in the west, across the Sea of Storms, to the dark earth region in the east. The land has several natural borders; in the east, the Veschev River and the massive Mid-Scar Range, and in the northwest, the Sea of Storms. To the south, a glacier wall named the Ice Barrier of Ovnev girds the country.
The country is generally flat steppe with the southern most reaches covered in tundra, and going north a mixture of coniferous forest and scrub grasslands. The large body of water that nearly dissects the, the Sea of Storms, accounts for a much more moderate climate that would otherwise be the case for a country resting within the shadow of a glacier region. This is not to say that the country is warm (though areas near the ocean have the most temperate climate and a longer growing season), however even in these areas the growing season is relatively short, 70-90 at best. Winters tend to be long and harsh, with bitter winds blowing from the southwest. Snowfall accumulations averages 90 to 120 cm although it can often be less in the the more southern regions, as winter tend to be quite dry. The climate is generally arid with increasing precipitation amounts as one nears the more temperate seaside regions.
Soil output is fairly poor or non-existent in tundra regions, however cleared grasslands to the north do make it possible for raising livestock. Fishing, given the substantial coastline, and the concentration of population in these areas would be a main industry for this country.
The northeastern sections, which lay in the shadow of the Mid-Scar Range, are rich in many valuable ores and thus mining and subsidiary industries , such as black-smithing and arms production are centered here. Trade also is an important part of this area, particularly in Rashliegh, since it is at the mouth of a land pass through the mountains to the lands beyond.
One last area of geographical note is the land to the northwest. Once under Telesean rule, now known as Battalia. This grassland, once fertile soil and temperate climate has fallen under the rampaging barbarian hordes pouring in from the north.
The language of Telesea is Reikspeil, a rather hard sounding language. It’s chief sounds are comprised of hard consonants and emphasis on sounds produced from the back part of the throat. It has not the rolling tongue of Eresbor or the sophisticated accent of the Territories, it does, however, have a fascinating “lilt” of sorts which had become famous in their epic songtales. The language is rather ancient and has changed little in the close to 1,000 years in Morvia. Because contact with other human cultures has only occurred within the last 150 years, and because of the relative isolation of Telesea, there has been little to no lingual exchange.
Teleseans who live in the northeastern region of the country, bordering the Mid-Scar Range have felt the influence of Hewnish, the dwarfish dialect. While contact with the dwarves in general have penetrated the language, here it is most pronounced. In the southwest, the dialect is pronouncedly ancient Reikspeil.
Telesean history (written) is approximately 1,000 years old, and begins from the rise of the first King to unite the inter-waring tribes. Teleiac Poznan, a native (as far as anyone knows) of the Storm Isles. Telesean dates start at this period of time and are recorded as PT (Post Teleiac) 965, although people have been living here for much longer than that. It is rumoured that the Teleseans arrived in Morvia by sea, along the Guards Coast (as it is now known) and migrated to the then warmer climates of the southwest. However that part of their account is incomplete and what is known is remembered by only a few. Nicodameous Magnus is rumoured to know the full truth.
Teleseans, aside from keeping numbered dates, also name the generations according to some great event that would categorize their early years, which by the Telesean mindset defines a person’s life. The very first generation of post Teleaic were known as the founding generation, in respect to hard work they undertook to build the country from nothing. The current generation in contrast has come to be called shadow generation, reflecting the incursion and the intellectual death of the States.
As the founding generation settled in around the Sea of Storms, many fell victim to the harsh winter conditions of the area. Nearly half of the settlers succumbed and threatened to do the same to the survivors. After nearly a decade of mastering the land and the elements, settlements started to spread around the coast of the Sea of Storms. With the spreading of the populace came loose tribal societies that bickered for land and soon came to war over natural resources.
Teleiac Poznan, a native of the islands in the Sea of Storms, came to the mainland with the fire of spirit to bring the tribes together under a single banner. Though it lead to a final civil war, in the end, the tribes agreed to unite and their first king was crowned.
The Teleseans forged ahead to carve a living into the harsh hinterlands and steppes. Trade with the strange and reclusive dwarves of the Mid-Scar Range brought influence of stonework and architecture in Telesean culture.
To the northwest rests the barbarian lands called Battalia. Always at war with itself, the chieftans of Battalia always eyed their neighbours to the south with a covetous glare. Skirmishes for many decades raged along their shared border, and war was inevitable, however, Battalia had no organized army and was too barbaric to form a cohesive army. Telesea maintained a wait-and-see-what-happens approach.
In the year 459 PT in the Shining Generation, barbarian hordes rushed south from Battalia making an invasion attempt but was repelled by the gruff and hardy Reiksguard. This has been marked in history as The Battle of the Red Dawn.
To this day Battalia poses a danger to Telesea, now more than ever. The Shadow Generation shows an apathy never seen before and many fear that time is running out on the Queen and her reign as she continues to ignore the warning signs that the hordes have organized under a warlord, and perhaps soon, the time to strike will come.
Teleseans come across as a very stolid, very serious people. It is part of their nature to be stubborn, duty-ridden, and their inner strength has added to their reputations as warriors. However, recent political events have shed an unnatural emphasis on these particular traits. The same people who have produced the frightening Reiksguard have also been known to spend hours playing with their children, singing songs, dancing, or drinking with their friends. It was once said that travelers would seek out Telesean innkeepers because of their singular hospitality.
Teleseans are a very straight forward people, who may appear rather rough or uneducated by outsiders, particularly the very manner-conscious Eresboreans. They are by no means slovenly and learn from childhood the proper way to hold a sword or a Villnian Harp. However, holding a fork a certain way or holding a chair out for a woman is unnecessary frivolity. They are considered fake, or viewed as a feeble attempt by men to create an unnatural order. Nature, given the heavy impact the weather has on Telesea, is very much respected and therefore these people tend to live very practically, with little ornamentation. The feel that gold trappings and gilded edgings cannot rival a starry sky, the auroras, or the awesome splendor of a quick flowing river. Although loved and respected in their own fashion, women in Telesea are generally left to tend to child-rearing, house chores and some field work. No woman could ever aspire to be a Knight of Teleiac, for example,regardless of any natural talents with a sword. While men love their wives, they have no qualms about physically disciplining a woman who forgets her place. Arguing, talking back or making a fool of him in front of his family or comrades results in a slap on the face or other type of punishment. Frequent or excessive beating are frowned upon as a sign of a weak husband, but have been known to go on. As a result, women are not given to outbursts or ‘inappropriate’ behavior. However, this does not mean that they continually walk around on eggshells either. A long history of struggle have produced strong women who have, to some degree, accept their position in life, and are indeed proud of the role within Telesean society.
Teleseans are a fairly superstitious people. They have a great respect for nature and many of their superstitions stem from that respect. For example, it is believed that two white moons surrounded by a halo means a massive snow storm is imminent, or that children conceived during a blizzard will never suffer from Velshnev’s Sleep (hypothermia). Likewise, a hunt started after the day after Soldrenar’s Shadow (eclipse) will always bring success. Religious temperament runs almost equally between