The Known Gods

This work gives insight into the complex pantheon of Morvia. Most campaigns have Gods who hold close to a specific alignment and profile. While domains of influence exist amongst the gods, alignments have taken a secondary role.
In Morvia, the gods are worshipped and prayed to by all mortals. Seldom does a person venerate one god of the pantheon. As a people’s needs are many and varied so are the Gods who answer their questions and prayers. As is common in Morvia, a person may pray to one god for a bountiful harvest and then later pray to another for strength to deal with adversity. In summary, all Gods are venerated as a whole, not individually.

Churches and Temples

Throughout Morvia, organized Churches and Temples can be found in all of the major cities, towns and some villages. In addition many can be found in the far reaches of the known realm, deep in the forests of the world, at the highest peak of the tallest mountain, or on a lonely, seldom-traveled road. Churches and Temples are the focus of any society and hold a place of importance in the daily affairs of the people who live near them.
Churches serve all the gods equally and dispense with the day to day needs of the congregation as well as to those who cannot help themselves. They serve as a focale point for the people and as such, many of the Priesthood attain a high level of status within society. They are seen as the spiritual guides and the voices of the gods.
The Church views itself as the beacon of light in a well of darkness and does what it can to help people maintain their faith, to seek out and defeat the enemies of the gods and to maintain the laws and strictures of their belief. Many in the Church or local temples hold positions in government, thereby influencing the laws of the land. The Church has become very powerful and as a result has made it impossible for government and faith to be serparate things.

Clerics and Magic

Clerics are rare and few. Although the Church has an endless supply of priests, acolytes, bishops, elder priests and cardinals, clerics are the very few who have been truly gifted by the Gods. Some are touched early in life, as a child or even as a newborn baby. Others hear the calling late in life and are brought into the inner cloister of the Church. It is here that clerics learn about the power of the Gods, the plan that they have for the people and where they come from. Clerics are entrusted with the very secrets of the holy scrolls that comprise of the entire faith. Only they other than Cardinals, know the true content of the writings and the teachings of the Gods.
A gift of that blessing is the cleric’s ability to perform miracles. Similar to the magic wielded by wizards and sorcerers, miracles are the direct influence of the Gods, as the clerics are simply their instrument. The magic clerics utilize are drawn from many gods, not just one. Essentially, a cleric would pray to one deity for his blessings and domain gifts one day. On the following day she may prey to a different god to received different blessings and that god’s domain gifts. A cleric may of course continuously pray to the same god each and everyday, however some clerics find it beneficial to receive a variety of domain gifts from the different Gods who may provide them.
In game terms this means that a cleric may decide which god he wishes to pray to for his compliment of spells. In addition, that cleric would also gain the specific domain spells and powers of that god appropriate to his cleric level. Please consult the entry for Clerics on pages 38-48 for information on the domains of the Gods in the Pathfinder RPG.
The granted power of a domain is also gifted to the cleric when a god is chosen.


Druids inhabit Morvia and to a lesser extent provide the same meaningful service that the priests and clerics do in the Church however their focus is toward nature and the creatures that live close to it.
Druids are a more reclusive religious order and tend to avoid the cities and towns, perferring to practice their faith amongs the animals, mountains, trees and rivers of the world. To them the Gods who govern the natural world are the the ones who matter most. Rarely do they intermingle with the urban folk unless it is required, and only then do they keep it brief.
In game terms, Druids follow the same rules for praying to several gods as opposed to one. Some, of course may have a preference of one or two gods at the most however many pray to the full pantheon of nature based gods.
The druids usually organize themselves in loose councils who overlook the natural state of a regions such as a forest, plains, island, or river system. They normally remain unseen, operating in the background where those who pass through are unaware that they are being watched. Typically a traveler passing through an area that the druids watch over never encounter one. However if the druid feels that the traveler is a threat to his environs, he will be confronted by a very cross druid indeed.

The Known Gods

What follows is a list of the known gods in Morvia as well as some of the lesser known gods as well. The following format is used:
Name: The proper name of the god. Anything in parethesese aid in pronunciation. If the god is known by other names it will appear in this section.
Alignment: This is the usual alignment that the god is known for.
Domains: The domains that the god over looks. These domains provide
Notes: Here you can find other information about the god, such as their common followers for both manifestations and the personalities of both.

Soldrenar (Soul-dren-are) The God of the Sun.
Alignment: Lawful Good
Domains: Fire, Glory, Good, Healing, Sun
Notes: Soldrenar is probably the most venerated. Soldrenar bestows the glory of light upon the world when the sun rises each morning.

Melanethnin (Mel-a-neth-neen) Goddess of Magic, The Arcane Mother.
Alignment: Neutral
Domains: Knowledge, Magic, Protection, Rune.
Notes: Melanethnin is the venerated by those who utilize magic and the arcane arts. Worshipped by Elves, Melanethnin represents all magic found in the world. She remains a neutral force, ever balanced in her response to those who pray to her.

Gorshebah(Gore-she-ba) Lady of the Seasons.
Alignment: Chaotic Good
Domains: Chaos, Earth, Plant, Weather
Notes: Gorshebah is the lady of the changing seasons. She is master over the green freshness of spring, the hot wildness of Summer, the coloured coolness of autumn and the frozen clutch of winter. She drives the growth of plants and the cycle of the seasons.

Krisavaria (Cries-a-vair-ee-ah) Goddess of Peace and Mercy, Lord of Calm.
Alignment: Neutral Good
Domains: Charm, Community, Good, Protection.
Notes: Krisavaria is considered the good of peace and calm and is prayed to by those who seek balance in their lives. Krisavaria is considered a very popular god and has many clerics who work her wonders.

Hetheniphet (Heth-en-e-fet) Hetheniphet is the God of Discipline.
Alignment: Lawful Neutral.
Domains: Glory, Law, Knowledge
Notes: His strictures teach that to attain a level of harmony and enlightenment, the discipline of one’s mind, body, and spirit is essential. He stands for strict rule to attain one’s goals and to keep order at all times.

Falielle (Fahl-ee-el) The Goddess of Song and beauty.
Alignment: Neutral Good
Domains: Air, Charm, Good, Luck, Protection
Notes: Falielle brings beauty to the world. She is the blue in the skies, the green in the grass and the song in all voices. She brings harmony where there was discordance, and beauty where there is offense. Falielle is divine beauty incarnate.

Ryarethlune (Rye-are-eth-loon) The God of Harvest and Bounty.
Alignment: Lawful Good
Domains: Animal, Community, Earth, Plant, Weather
Notes: His worshipers benefit from his bringing of great harvest and to those who venerate his bounty. He is also known as the Lord of the Hunt and blesses those deserving with game.

Parwen (Par-wen) The Goddess of Knowledge and Thought.
Alignment: Lawful Neutral
Domains: Healing, Knowledge, Law, Rune, Strength
She is the Goddess who brings understanding. She encourages the idea of study and ideas that bring greater understanding of the world. She is also known as the Great Sage.

Frenegore (Fren-e-gor) God of Wrath, Destruction and Disaster
Alignment: Chaotic Evil,
Domains: Chaos, Destruction, Evil, War, Weather.
Notes: Frenegore is a very angry and tempestuous god. He delights in the destruction of others in the form of earthquakes, tornadoes, and hurricanes. Frenegore also delights in the destructive force of war and the ensuing chaos it brings.

Alverez (Al-ver-ez) Goddess of Gluttony, Disease and Undead
Alignment: Neutral Evil,
Domains: Death, Evil, Magic, Strength, War.
Notes: Alverez is a despicable creature who seeks to envelope the world in a state of decay and rot. Her excesses lead those who venerate her teachings to become fetid and corrupt .

Bascorelzeron (Bas-kor-el-zer-on) The Demon God, Lord of Night and Terror
Alignment: Chaotic Evil
Domains: Chaos, Darkness, Death, Destruction, Evil, Madness
Notes: Bascorelzeron is the absolute antithesis of Soldrenar, his brother. Bascorelzeron is the Lord of all demon and devil kind, rules the Abyss and the Nine Layers of Hell simultaneously. He seeks to bring death to all including all of the gods both good and evil. His deeds are nefarious, his heart black as pitch. Bascorelzeron desires nothing more than the destruction of everything.

Lesser Known Gods

Though the gods listed above are by no means a complete list, these are the more well known gods that are typically worshiped. This section discusses those gods who are on the periphery. Some may not even classify directly as a god but are venerated for their lofty achievements
Some gods are worshiped strictly by culture, such as in Upper and Lower Nabatae. Others are worshiped by specific races such as the Orcs or Lizardfolk. While others are those who once walked Morvia and lived among it’s people. Blessed by the gods for their deeds, these worshiped beings also hold sway.

Abun Haaresham – Father Sun (worshipped by the Lower Nabataens) Haaresham – Guardian Sun (worshipped by the Upper Nabataens)
Alignment: Lawful Good
Domains: Fire, Glory, Good, Healing, Sun
Notes: Both cultures are very closely knitted together in Nabatae and there is sense that both gods have grown similar churches. Traditionally Abun/Haaresham is considered the father god to both peoples. It is perhaps with just more of a coincidence that Soldrenar shares the same alignment and domains as Abun/Haaresham. Perhaps this is how he appears to the Nabataean people.

Miyaahafaa Anhururimm Both known as the Mother River . Miyaahafaa is worshipped by the Lower Nabataens while Anhururimm is worshiped by the Upper Nabataens.
Alignment: Neutral
Domains: Air, Animal, Plant, Water, Weather
Notes: Both Upper and Lower Nabatae each share a river that flows for the mountains north of Upper Nabatae. It winds through the arid lands of the Aashar and finally plummets in a great fall over a sheer cliff where it continues it’s journey through Lower Nabatae. The river for both cultures represents the great mother. To many she is seen as a serpent who crawls upon the valley floor. She is venerated by the older religions of the area and is also the patron goddess of women.

Soriel and Oriah (The twin moons of Morvia)
Although not considered gods, these two silver orbs in the sky have a direct influence on the people of Morvia. Steep in folklore, Soriel and Oriah were Elf guardians of the temple of Melanethnin when a great undead horde had been unleashed to desecrate it. For a full three day and nights with no rest or sleep, both defended the temple and slew the advancing horde.
Over the many years they continued their crusade against the undead and marched into the world of darkness. Although never again seen walking in the Land of Morvia, both now reside in the night sky, battling the lord of undeath and continue to seek out the domain of Alverez herself.

The Known Gods

Morvia Edgewood